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![where to buy illusion games where to buy illusion games](https://gamefabrique.com/storage/screenshots/pc/play-club-illusion-02.png)
Tery: My spatial abilities are lacking I am terrible at estimating area or size, and when this game was first explained to me I expected to hate it and do terribly. As an activity it’s ok for a bit, but I have no need to further test whether my ability to assess “what percentage of a card is a particular colour” is better than yours. Its flaw is that if the player to your right plays perfectly (calls incorrect placements correctly, and inserts cards correctly), it’s impossible for you to score a point. Like Bluff, you either call (in which case the cards are flipped to reveal the colour percentages) and a point is won either way, or you add a new card to the line, inserting it into its hopefully correct position. Each card is a modern art type mish-mash of colours, and your task each turn is to determine if each card in the display is correctly placed, ranging from the card with the least of the stated colour up to the card with the most of the stated colour. Patrick Brennan : More an activity than a game. You can even abandon it if you need to get going quickly and no one minds. For me it’s a useful 10 minute filler while waiting for others to arrive for a main game and so that works well. It is really easy to teach, pick up understand and buy! As so many people ask where can they get it because they know it’s a game they can teach to others. Gameplay is addicting, and you could play with anybody.Īlan How : I have introduced this game to loads of people but especially to people new to modern games. That said, it is a cheap game, and thus worth the price.
#Where to buy illusion games series#
I think that’s less of a risk than in the Timeline or Card Line series - and those are similar gameplay wise - because this isn’t useful trivia, but nonetheless this isn’t going to be a game you play 100 times. There is a healthy number of cards in the deck, and each has four colors, but I think eventually people would get some of this memorized. I was initially concerned about replayability, and though I think my concern was overblown, I do think people could eventually memorize the backs of the cards. Interestingly, there seems to be a weird psychological phenomenon where people only focus on challenging because of the last card, but on a lot of my card flips, it has been a previous card - sometimes the first one in the round! - that was wrong. Usually there are 7-8 rounds before a winner is declared, which makes this fit nicely in the filler-length game space. With four players, a round usually doesn’t make it around the table twice, and with three, it generally doesn’t make it around the table three times. The rules are intuitive, and you can start playing almost instantly, yet people can be easily fooled by the shapes on the front of the cards. Illusion is extraordinarily simple - I think you could even play this with small children - yet decidedly tricky.
![where to buy illusion games where to buy illusion games](https://ae01.alicdn.com/kf/HTB1yf5eKVXXXXXnXpXXq6xXFXXXJ/Castle-Of-Illusion-starring-Mickey-Mouse-Game-Cartridge-Newest-16-bit-Game-Card-For-Sega-Mega.jpg)
Play continues until somebody has collected three arrow cards. The winner is the previous player if everything is correct the winner is the challenger if something is out of order. All of the cards are flipped over, and the winner of the challenge takes the arrow card. (The gameplay here sort of resembles the Timeline or Cardline series.)Ī challenge happens when a player thinks something - and it doesn’t necessarily have to be the card played by the previous player - is out of order. For example, if there are already cards that have 20% red and 25% red on the table, and you think this one has 22% red, you’d put it between those. The goal here is to arrange them in ascending order by the designated color. Most of the game comes down to flipping cards and putting them in the row. Each player has one of two choices on their turn: (a) flip a card and put it in the card line, or (b) challenge. The other stack of cards shows an arrow with one of the colors.Īt the start of each round, one of the arrow cards is shown, and play begins clockwise. These have an eccentric series of designs on the front, and on the back, they show the percentage of the design for each color (red, yellow, green, or blue). First, there’s a large stack of the cards containing the illusions. Wolfgang Warsch has been on quite a streak this year - he designed The Mind, Ganz schön clever, and Die Quacksalber von Quedlinburg - and Illusion is arguably his lightest game, but like the others, it is kind of addicting. Illusion was released several months ago in Germany by publisher Nurnberger-Spielkarten-Verlag (NSV), and the English-language release was at Gen Con by Pandasaurus Games. The twist is that the cards form a sort of optical illusion, and the task is trickier than you’d expect. Illusion is a card game in which players attempt to order cards by the percentage of a color - red, yellow, green, or blue - shown on them.